Source
fb_helper_conn->connector->base.id, fb_helper_conn->connector->tile_group ? fb_helper_conn->connector->tile_group->id : 0);
/*
* Copyright (c) 2006-2009 Red Hat Inc.
* Copyright (c) 2006-2008 Intel Corporation
* Copyright (c) 2007 Dave Airlie <airlied@linux.ie>
*
* DRM framebuffer helper functions
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*
* Authors:
* Dave Airlie <airlied@linux.ie>
* Jesse Barnes <jesse.barnes@intel.com>
*/
static bool drm_fbdev_emulation = true;
module_param_named(fbdev_emulation, drm_fbdev_emulation, bool, 0600);
MODULE_PARM_DESC(fbdev_emulation,
"Enable legacy fbdev emulation [default=true]");
static int drm_fbdev_overalloc = CONFIG_DRM_FBDEV_OVERALLOC;
module_param(drm_fbdev_overalloc, int, 0444);
MODULE_PARM_DESC(drm_fbdev_overalloc,
"Overallocation of the fbdev buffer (%) [default="
__MODULE_STRING(CONFIG_DRM_FBDEV_OVERALLOC) "]");
/*
* In order to keep user-space compatibility, we want in certain use-cases
* to keep leaking the fbdev physical address to the user-space program
* handling the fbdev buffer.
* This is a bad habit essentially kept into closed source opengl driver