#include <linux/completion.h>
#include <linux/device.h>
#include <linux/module.h>
#include <linux/power_supply.h>
#include <linux/spinlock.h>
#define WIIMOTE_NAME "Nintendo Wii Remote"
#define WIIMOTE_BUFSIZE 32
#define WIIPROTO_FLAG_LED1 0x01
#define WIIPROTO_FLAG_LED2 0x02
#define WIIPROTO_FLAG_LED3 0x04
#define WIIPROTO_FLAG_LED4 0x08
#define WIIPROTO_FLAG_RUMBLE 0x10
#define WIIPROTO_FLAG_ACCEL 0x20
#define WIIPROTO_FLAG_IR_BASIC 0x40
#define WIIPROTO_FLAG_IR_EXT 0x80
#define WIIPROTO_FLAG_IR_FULL 0xc0
#define WIIPROTO_FLAG_EXT_PLUGGED 0x0100
#define WIIPROTO_FLAG_EXT_USED 0x0200
#define WIIPROTO_FLAG_EXT_ACTIVE 0x0400
#define WIIPROTO_FLAG_MP_PLUGGED 0x0800
#define WIIPROTO_FLAG_MP_USED 0x1000
#define WIIPROTO_FLAG_MP_ACTIVE 0x2000
#define WIIPROTO_FLAG_EXITING 0x4000
#define WIIPROTO_FLAG_DRM_LOCKED 0x8000
#define WIIPROTO_FLAG_BUILTIN_MP 0x010000
#define WIIPROTO_FLAG_NO_MP 0x020000
#define WIIPROTO_FLAG_PRO_CALIB_DONE 0x040000
#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)
#define WIIPROTO_FLAGS_IR (WIIPROTO_FLAG_IR_BASIC | WIIPROTO_FLAG_IR_EXT | \
#define WIIPROTO_FLAG_LED(num) (WIIPROTO_FLAG_LED1 << (num - 1))
WIIMOTE_DEV_BALANCE_BOARD,
WIIMOTE_DEV_PRO_CONTROLLER,
WIIMOTE_EXT_CLASSIC_CONTROLLER,
WIIMOTE_EXT_BALANCE_BOARD,
WIIMOTE_EXT_PRO_CONTROLLER,