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// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (c) 2013 Google, Inc
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#include <common.h>
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#include <asm/sound.h>
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#include <asm/sdl.h>
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int sound_play(uint32_t msec, uint32_t frequency)
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{
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sandbox_sdl_sound_start(frequency);
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mdelay(msec);