Commits
David Herrmann committed 6ce901eb61a
HID: input: fix confusion on conflicting mappings On an PC-101/103/104 keyboard (American layout) the 'Enter' key and its neighbours look like this: +---+ +---+ +-------+ | 1 | | 2 | | 5 | +---+ +---+ +-------+ +---+ +-----------+ | 3 | | 4 | +---+ +-----------+ On a PC-102/105 keyboard (European layout) it looks like this: +---+ +---+ +-------+ | 1 | | 2 | | | +---+ +---+ +-+ 4 | +---+ +---+ | | | 3 | | 5 | | | +---+ +---+ +-----+ (Note that the number of keys is the same, but key '5' is moved down and the shape of key '4' is changed. Keys '1' to '3' are exactly the same.) The keys 1-4 report the same scan-code in HID in both layouts, even though the keysym they produce is usually different depending on the XKB-keymap used by user-space. However, key '5' (US 'backslash'/'pipe') reports 0x31 for the upper layout and 0x32 for the lower layout, as defined by the HID spec. This is highly confusing as the linux-input API uses a single keycode for both. So far, this was never a problem as there never has been a keyboard with both of those keys present at the same time. It would have to look something like this: +---+ +---+ +-------+ | 1 | | 2 | | x31 | +---+ +---+ +-------+ +---+ +---+ +-----+ | 3 | |x32| | 4 | +---+ +---+ +-----+ HID can represent such a keyboard, but the linux-input API cannot. Furthermore, any user-space mapping would be confused by this and, luckily, no-one ever produced such hardware. Now, the HID input layer fixed this mess by mapping both 0x31 and 0x32 to the same keycode (KEY_BACKSLASH==0x2b). As only one of both physical keys is present on a hardware, this works just fine. Lets introduce hardware-vendors into this: ------------------------------------------ Unfortunately, it seems way to expensive to produce a different device for American and European layouts. Therefore, hardware-vendors put both keys, (0x31 and 0x32) on the same keyboard, but only one of them is hooked up to the physical button, the other one is 'dead'. This means, they can use the same hardware, with a different button-layout and automatically produce the correct HID events for American *and* European layouts. This is unproblematic for normal keyboards, as the 'dead' key will never report any KEY-DOWN events. But RollOver keyboards send the whole matrix on each key-event, allowing n-key roll-over mode. This means, we get a 0x31 and 0x32 event on each key-press. One of them will always be 0, the other reports the real state. As we map both to the same keycode, we will get spurious key-events, even though the real key-state never changed. The easiest way would be to blacklist 'dead' keys and never handle those. We could simply read the 'country' tag of USB devices and blacklist either key according to the layout. But... hardware vendors... want the same device for all countries and thus many of them set 'country' to 0 for all devices. Meh.. So we have to deal with this properly. As we cannot know which of the keys is 'dead', we either need a heuristic and track those keys, or we simply make use of our value-tracking for HID fields. We simply ignore HID events for absolute data if the data didn't change. As HID tracks events on the HID level, we haven't done the keycode translation, yet. Therefore, the 'dead' key is tracked independently of the real key, therefore, any events on it will be ignored. This patch simply discards any HID events for absolute data if it didn't change compared to the last report. We need to ignore relative and buffered-byte reports for obvious reasons. But those cannot be affected by this bug, so we're fine. Preferably, we'd do this filtering on the HID-core level. But this might break a lot of custom drivers, if they do not follow the HID specs. Therefore, we do this late in hid-input just before we inject it into the input layer (which does the exact same filtering, but on the keycode level). If this turns out to break some devices, we might have to limit filtering to EV_KEY events. But lets try to do the Right Thing first, and properly filter any absolute data that didn't change. This patch is tagged for 'stable' as it fixes a lot of n-key RollOver hardware. We might wanna wait with backporting for a while, before we know it doesn't break anything else, though. Cc: <stable@vger.kernel.org> Reported-by: Adam Goode <adam@spicenitz.org> Reported-by: Fredrik Hallenberg <megahallon@gmail.com> Tested-by: Fredrik Hallenberg <megahallon@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>