Commits

Marek Olšák committed 1aebfdc1121
radeon: fix stencil miptree allocation of combined ZS buffers on EG and SI This allows texturing with depth-stencil buffers directly without the copy to CB. The separate miptree description for stencil is added, because the stencil mipmap offsets are not really depth offsets/4 (at least for the texture units). Reviewed-by: Alex Deucher <alexander.deucher@amd.com>