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#define RADEON_SURF_TYPE_2D_ARRAY 5
#define RADEON_SURF_MODE_MASK 0xFF
#define RADEON_SURF_MODE_SHIFT 8
#define RADEON_SURF_MODE_LINEAR 0
#define RADEON_SURF_MODE_LINEAR_ALIGNED 1
#define RADEON_SURF_MODE_1D 2
#define RADEON_SURF_MODE_2D 3
#define RADEON_SURF_SCANOUT (1 << 16)
#define RADEON_SURF_ZBUFFER (1 << 17)
#define RADEON_SURF_SBUFFER (1 << 18)
#define RADEON_SURF_HAS_SBUFFER_MIPTREE (1 << 19)
#define RADEON_SURF_GET(v, field) (((v) >> RADEON_SURF_ ## field ## _SHIFT) & RADEON_SURF_ ## field ## _MASK)
#define RADEON_SURF_SET(v, field) (((v) & RADEON_SURF_ ## field ## _MASK) << RADEON_SURF_ ## field ## _SHIFT)
#define RADEON_SURF_CLR(v, field) ((v) & ~(RADEON_SURF_ ## field ## _MASK << RADEON_SURF_ ## field ## _SHIFT))
/* first field up to mode need to match r6 struct so that we can reuse
* same function for linear & linear aligned
*/
struct radeon_surface_level {
uint64_t offset;
uint64_t bo_size;
uint64_t bo_alignment;
/* apply to eg */
uint32_t bankw;
uint32_t bankh;
uint32_t mtilea;
uint32_t tile_split;
uint32_t stencil_tile_split;
uint64_t stencil_offset;
struct radeon_surface_level level[RADEON_SURF_MAX_LEVEL];
struct radeon_surface_level stencil_level[RADEON_SURF_MAX_LEVEL];
};
struct radeon_surface_manager *radeon_surface_manager_new(int fd);
void radeon_surface_manager_free(struct radeon_surface_manager *surf_man);
int radeon_surface_init(struct radeon_surface_manager *surf_man,
struct radeon_surface *surf);
int radeon_surface_best(struct radeon_surface_manager *surf_man,
struct radeon_surface *surf);
#endif